
Experience system rebalanced, units level up slightly faster. Ambush chance increased on almost all terrain types. Building costs rebalanced, higher tiers are more expensive. Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them. Changes to religion, cultural coversion and population growth. Economy rebalanced and reworked, income reworked. Unlocked Gate Guard (High Elves) unit for custom battles and made them recruitable in campaign. Resized most Lords and Heroes to match their size with regular units (not for Chaos, Beatmen, Orcs, Lizardmen, Skaven). Fatigue numbers and its effects rebalanced. Rebalanced level up bonuses for units - more experienced units will play higher role. Complete rebalance of all speels, abilities and magic - magic is far more interesting to use, buffs and debuffs are reworked, effects changed, duration mostly increase and have more strategic depth in their usage.

Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc. Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield. Almost all units are rebalanced in terms of health, stats, ammo, leadership, formations, atributes and much more. Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash. Big differences between races (each behaves differentlly). Overall longer and more interesting battles. New morale system - progressive, changes during battle rapidly, various effects changed.

All changes listed belowe are Work in Progress, they will change a lot! And many more things wil lbe added once porting our WH1 content will grow, same as modding tools will be getting updates! Both parts (Part 1 and 2) are required to be used together! Both will grow and get new content and your game wont work if you will use just one part!Ģ. Once first 2 steps will be done we will start making new custom units for WH 2 factions - Lizardmen, Skaven, Dark and High Elves we have very detailed lore articles about potential new units for these factions, so we will pick units from them).Īs you can see, all this is extreme amount of work for our small team, so if you want to help a bit and speed up things slightly, please consider supporting us here - ġ. Porting from WH 1 to WH 2 all our content created for Warhammer 1 (all stuff pretty much + all our custom units).ģ. Adapting to Radious style all new Warhamer 2 content (4 races, effects, AI, buildings, recruitment, scripts, techs, traits and milion other things).Ģ.
#Radious total war mod warhammer total war not starting mods#
Warhammer 2 is here and so is Radious mod for it! Our Team is hard working very much to deliver you once again best quality and most enjoyable mods you know for so long already! It will be again long process, many many things must be done and we will explain you in this article what it will be and what we already did for you!įirst is very much needed to say, that community modding tools which are essential for any proper modding must be fuly updated and new schemas uploaded so we can fully dive into modding of Warhammer 2, hopefully this will be done within few days.ġ.
